KNOCK is an interactive psychological interrogation game inspired by Bob Dylan's "Knockin' on Heaven's Door."

You are a wanted outlaw brought before Sheriff Pat Garrett, your former friend. Over three phases (Foundation, Reckoning, and Final Door) he asks you to confront your past, your choices, your guilt. But this is no traditional interrogation. The Sheriff doesn't judge. He listens.

Your answers drive the game's "Pressure" meter. Honesty lowers it. Evasion raises it. His facial expressions shift in real-time—neutral, thoughtful, sad, tired—reflecting your emotional state back at you.

At the end, an AI generates a personalized "door" image based on your psychological profile. It's not beautiful or ugly. It's honest. A visual manifestation of who you really are.

Disclaimer: This is our "Introduction to AI" term project. It was requested from us to use outputs of generative AI tools.

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